Game to be Named
This project is going to eventually be a wordle clone rpg.
First the Clone
The starting meat of the project. Figure out how wordle does what it does and get it out there. Pick word. Let them guess. Reveal letters. Etc. Keypad for familiarity sake.
Then Determine Data Storage
Should it be cookie/browser session based (almost certainly no). I’m thinking mongoDB/AWS for this one, however Firebase isn’t a terrible option. I’ve just used it too many times lately and I’m bored with it.
Track The User
IP address? Create an account? Google/Facebook/Git/whatever oAuth?
Determine How Many Plays per Day
Since this is an rpg focused on progression, once per day doesn’t seem enough. But with infinite plays maybe takes away the excitement, and makes it too easy. Starting thinking 2 or 3. Maybe even just start off with 1.
Experience per word guess based on how many turns it takes you. Powerups that help you with puzzles, maybe gains you more experience, gets you refresh words. More guesses. Reveals. Whatever.
Is this story line driven? Is the point to maybe play more per day if you want resulting in eventual infinite plays? Or maybe a storyline? What’s the point of all this. If it’s a storyline…should it be silly? Serious? How to keep it infinite. Or, is there an “end game” and then you can enter infinite mode/challenge mode/what have you. Maybe the story line is something like…a future archeologist/excavator trying to decipher something about current day? Would guessing soccer moms passwords to unlock computers be too stupid/problematic? Maybe filling in words from a future find of a now ancient NY Times article. Who knows. Part of me likes the idea of some kind of…hacking? Or something situation. The game should start off hard and maybe partial experience points are awarded even if you fail, based on the number of characters you guess.