Object-Moving-using-Arrow-keys-in-JavaScript
Object Moving using Arrow keys in JavaScript
Code Explane
in index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Ball Moving</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="circle"></div>
<script src="moving.js"></script>
</body>
</html>
in here, I create a div class for circle, because in here I am going to moving a circle and also I call for moving.js javascript file to this project
in moving.js file
let circle = document.querySelector('.circle');
let moveBy = 50;
window.addEventListener('load', () =>{
circle.style.position = 'absolute';
circle.style.left = 0;
circle.style.top = 0;
});
window.addEventListener('keyup', (x) =>{
switch(x.key){
case "ArrowLeft":
circle.style.left = parseInt(circle.style.left) - moveBy + 'px'
break;
case "ArrowRight":
circle.style.left = parseInt(circle.style.left) + moveBy + 'px'
break;
case "ArrowUp":
circle.style.top = parseInt(circle.style.top) - moveBy + 'px'
break;
case "ArrowDown":
circle.style.top = parseInt(circle.style.top) + moveBy + 'px'
}
});
in this moving.js file, I using Document method named querySelector,
so this querySelector we can use for returns the first element that matches a CSS selector.
and secoundly, I create a variable with 50 that comes for, moving space that we preased any arrow key
and then There is a window.addEventListener; this is methord for attaches an event handler to the specified element.
in there,
circle.style.position = 'absolute';
circle.style.left = 0;
circle.style.top = 0;
circle style position becomes to absolute circle.style.left = 0 and circle.style.top = 0
place of the object.
**************************************************************
and the I get a another window.addEventListener for get keyvlaue from keybord
and the I using switch case for get value one by one
switch(x.key){
case "ArrowLeft":
circle.style.left = parseInt(circle.style.left) - moveBy + 'px'
break;
case "ArrowRight":
circle.style.left = parseInt(circle.style.left) + moveBy + 'px'
break;
case "ArrowUp":
circle.style.top = parseInt(circle.style.top) - moveBy + 'px'
break;
case "ArrowDown":
circle.style.top = parseInt(circle.style.top) + moveBy + 'px'
}
in here firstly check the what key was pressed Then,
-
case I check left arrow key using “ArrowLeft” and according to this
circle.style.left = parseInt(circle.style.left) - moveBy + 'px'
set the object when left arrow key pressed It also same for the all other 3 arrow keys
but, I use method named parseInt
parseInt(circle.style.left)
we can use this mothord for parses a value as a string and returns the first integer.
Thank you for read this and I hope you learn something using this code Developer :: JEHANKANDY